Oritsuru » Final Fantasy XIII » Battle System
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Final Fantasy XIII is said to be a unique game with an equally unique battle system. It is said that the battle system will be largely dependent on party members interlinking and chaining together attacks, like what were seen in the movie Final Fantasy VII: Advent Children. If that is indeed the case, the battle system will definitely be something extroidinary.
So far there are several details avaliable for the battle system of the game. More information has been released about it than the game itself.
The Navigational Map
At the upper left-hand corner of the screen there is a map of sorts. You might have noticed this navigational map on the various screenshots that have been released for the game. Since there will be 360 degrees of movement with enemies coming at your party from all sides, even from above, the map will be a very handy tool. According to Motomu Toriyama the map really doesn't function as a "map" per say, but rather allows your characters to select individual targets to attack and help you guage the distance between them and your party members.
Overclock Guage
The Overclock guage allows the main character to snap together small metallic balls embedded in her fingertips together, which causes everything around her to slow down dramatically, almost to a hault. The good thing about this is that the party members DON'T slow down at all and are able to perform combos that do a large amount of damage. But while using the Overclock guage, it will slowly deplete, meaning you have a limited time using it.
Though not confirmed, it has been said the Overclock guage will replace the standard limit break system.
ATB Guage and Commands
Information below taken straight from Play Magazine
Individual turns seem to consist of multiple command selections, as evidenced by the string of five command boxes and the ATB guage at the bottom of the screen. The loopy camera and vast range of battle motion seems to be allowed by this scheme. One will select several commands, listed on the left along with an ATB cost until your ATB points run out, and the game will then string them together in a visually-pleasing way, causing a simple "Attack" to be represented in any number of ways, from a sword strike to a vertical flip kick -- whatever looks coolest given the string. In addition to familar FF commands, several new ones are visible in the menus: "V Strike," "Aerial," "Shoot," and "Lure." With the main character reportedly having the ability to manipulate time and gravity, it's probably safe to expect a heavy emphasis on aerial attacks, launching enemies skyward.
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