Oritsuru » Magna Carta: Tears of Blood » Battle System
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For most people, the battle system in this game probably is a bit on the tedious side which makes things unenjoyable. In order to get through the game to witness the breathtaking story which is contained near the end of the game, you'll have to get through the gameplay, which is probably a hard task for most people. However, if you take the time to fully understand the system of the game, it does become a bit more enjoyable so it's not such a hard task after awhile.
This page is here to give an explination of just how the battle system works in the game.
Pre-Battle Map Movement
First thing is the field mode. When in an area where enemies can be encountered, there are two different settings which can be used in order to move around the maps: Detect mode and Dash mode.
Dash mode is just the regular, default movement. It's where the lead character runs through the area and can cover a lot of ground in a short amount of time. However, this isn't really a good mode to move about in for you'll not be able to see any of the monster in the screen which can result in some tedious battles. This is why you'll want to use detect mode. With dectect mode you'll be able to view the monsters on the mini map in the corner of the screen, see what direction they are facing, and ultimately be able to attempt to dodge the battles alltogether or to get into a surprised encounter. To surprised a group of enemies, all you'll need to do is press the X button when you get behind them. This is just to do a preemptive attack.
When you are not in battle, there is another mode known as Rest Mode. In rest mode all characters in the current party will slowly regenerate HP, but this is done by the lead character kneeling down, so you'll want to make sure there are no monsters nearby, otherwise the character could possibly be attacked by surprised which will result in a battle you'll probably not want to fight.
In order to enter and exit out of the rest mode, you'll need to press the Square Button.
Status - What they mean
As in most any other RPG, the characters of Magna Carta have various statuses. The statuses determine their strengths and weaknesses in battle. You can check the status of any character in a party when you enter the main menu and selecting status for the character. Below is what the various statuses mean.
HP
HP stands for "Hit Points." The more HP any character haves, the longer they'll be able to stand in battle. The HP counts for how much damage they can withstand in battle without being knocked unconcious. When they lose all HP, they will not be able to act in battle unless another character uses a talisman to revive them.
LV
The current level of the character. The higher the level, the stronger they will be.
EXP
This is the current expirence a character has. You should notice a meter: When it fills up all the way, the character will gain a level and the meter will return back to the start.
ATK
Attack is their physical attack. This determines how much damage the character does with physical attacks.
DEF
The defense of the character. This determines how much damage the physical attacks of the enemy does to the character.
MAG
For magic users, this is their main stat. This determines how much damage their magical attacks do, or how much HP they will heal.
RES
Magic Defense. This determines how much damage the enemy's magic attacks do to the character.
CHARISMA
This simply affects the leadership gauge.
Trust
Trust is how much the character trusts the leader and how much respect they have for them. The higher it is, the better, as they'll be able to take more turns in battle if called upon.
Battle Commands
There are various commands that can be used in battle. By pressing the triangle button in battle, this menu will come up.
Style - Each character has the ability to earn scrolls and learn different styles. With this command, you'll be able to select which style you wish the character to be able to use in battle.
Item: This command simply allows you to use various Talismans during battle. Talismans can be created in the game, so if you want to know how, make sure to view the Talismans section of the site.
Run: This is simply to run away from battle. This command rarely ever seems to work properly, so when you do decide to use it, make sure the Leadership guage is full before attempting. But, instead of running, it would probably be better to use the correct Talisman in order to run away from battle, since they will allow you to run with a 100% rate, minus the boss battles, of course.
Status Ailments
Below are the various status ailments and what they do.
Poison
Character is poisoned which means they'll take so much damage in intervals.
Paralysis
Very annoying! The character is paralyzed and is unable to act at all in battle until it wares off or another party member heals the status.
Stone
The character is turned to stone and easily targeted by enemiy. Unable to act in battle, much like Paralysis.
Confusion
The character is confused and all the buttons on the Trinity Circle turn into question marks.
Power UP
Attack power increases by 50%
Defense UP
Damage taken is decreased by 50%, but the character is targted often.
Death
This is what happens when the character has 0 HP left. They are unable to act in battle.
How Battles Work
A battle begins when you approach an enemy. You'll enter the battle screen and the leadership meter will fill. The leadership meter should have one or more marks on it with small triangles. For every mark on it, your selected character can act when the meter fills.
There are several things that affect how many points are avaliable on the leadership meter: The selected character, the selected character's trust level in the leader, the amount of enemies on screen, and if it was a first-strike battle or not. Obviously, if the leader is selected, they'll be able to attack more times than if a party member with no trust is selected. You'll want to keep this in mind when you enter a battle.
When you get into a battle, you'll be able to move your characters as you please. You'll probably want to move the selected character over to the nearest enemy and attack. However, you'll also need to use some thinking for this: Always remember that the enemy will attack the nearest character. This means you can easily pick the character with the highest defense stat to stand near the enemy and take all the damage, but you'll still need to be careful and have some kind of plan in each battle.
Whenever you choose to attack, a circle will come up. This is called a trinity circle. On the TS will be three buttons. You must quickly press the three buttons on the controller that goes with what is shown on the screen. Whenever the button hits the center of the circle on top, you'll need to press the correct button. If you don't, the attack will fail, and you'll have to wait for the character's next turn in order to attack the enemy or use talismans. It might sound confusing now, but when you enter the game, you'll pretty much understand how to do this after a few battles.
Not all members are usuable all at once - you'll only be able to command one member of the party do so something at a time. Even if you do select another character after the one of them attacks, you'll not be able to use them until the leadership guage refills, as it is shared with ALL characters.
To explain it, you can go through battles just using one character while the rest stand around in the back.
There are only a few commands, which were explained above. Characters don't have any extra magic selection or anything. If the character is a physical attacker, they can only use physical attacks and talismans. If they use healing magic, they can only heal and use items.
Trinity Drive
When you execute a successful attack by getting a "GREAT" you'll get 5% on the trinity drive. If you get 30% or higher, you'll be able to execute a special attack by pressing the square button. The next time you attack normally, you'll do a lot more damage to the enemy.
The Trinity Drive can accumulate up to 100%, but if you miss any attack, it will go down to 0, so be careful!
Chi and battles
In battles at the upper-left of the screen, you should notice different symbols. These symbols represent Chi. In order to use a style, you must have chi in your reserve that coresponds with the given attack or magic skill. If when you try to use an action and see that the buttons are blackened out on the Trinity Circle and the attack is unusable, than means that there is no Chi for that skill. You must replenish Chi with a talisman in your stock in order to replenish the chi in the area.
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